John Carmack, the legendary figure in the gaming industry, has once again stepped forward to support the VR community, this time offering a substantial $1 million to facilitate official VR ports of Id Software's iconic retro titles. This gesture comes as a response to Microsoft's recent layoffs at Id Software, which have left many in the industry concerned about the future of the studio. Carmack's involvement highlights his enduring commitment to the VR space and his belief in the potential of open platforms and wider adoption of extended reality (XR).
Carmack's offer is particularly significant given his history with Id Software and his role in the VR revolution. As the former CTO of Oculus and a co-founder of id Software, he has been a vocal advocate for the industry's growth and innovation. His decision to leave id Software in 2013 and join Oculus marked a pivotal moment in the VR space, as he helped kickstart the consumer revolution. Even after stepping down as CTO in 2019 and leaving Meta in 2022, Carmack has continued to push for open platforms and the broader adoption of XR.
In February, Carmack announced his support for Team Beef, a VR modding group, expressing his desire for them to have the ability to sell official versions of classic Id Software titles on the store. This move was a clear indication of his commitment to preserving the legacy of these games and ensuring their accessibility to VR enthusiasts. Team Beef has since released several unofficial VR mods, including many of Id Software's back catalogue, as well as official VR ports of games like WRATH: Aeon of Ruin VR and Postal 2 VR.
However, the recent layoffs at Id Software, which have reduced the studio to the size of a support team, have prompted Carmack to reiterate his offer. He believes that Microsoft's ownership of the games' assets, including levels, textures, audio, and other copyrighted content, presents an opportunity for Team Beef to commercialize the legacy open-source games on VR. This move could potentially breathe new life into these classic titles and introduce them to a new generation of gamers.
Carmack's perspective on Microsoft's stewardship of the brand is nuanced. While he initially expressed optimism about Microsoft's ability to manage the brand, the recent layoffs and studio closures have cast doubt on this assumption. He acknowledges the sadness of the situation but refrains from anger, recognizing that Id Software may have been a marginal business from Microsoft's perspective. Carmack also highlights the importance of game success in the long term, suggesting that Minecraft revenues have been supporting other studios.
The challenge for Microsoft lies in the relative lower revenue of VR games compared to flatscreen games. Despite this, the company could benefit from sowing good will, especially in the face of competitor Sony's decision to end physical disc production for the PSVR 2 and PS5. Carmack's offer presents an opportunity for Microsoft to demonstrate its commitment to the VR community and potentially revive the legacy of Id Software's classic titles.